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The falling sand game 4
The falling sand game 4








the falling sand game 4

As the player, all you have at your disposal is sand. There aren't many options, if any, to get the sleep walkers from the start to the exit.

the falling sand game 4

The other thing that holds this game back is that it's entirely too linear. Having a feature to drag the level in the game window (not the minimap) could be useful as well. I would prefer a mini-map, where you could jump/drag to different parts of the level. The hot spots are denoted by almost invisible arrows, such that over certain backgrounds you can't really tell if there's more to the level or not. The interface is a bit weak, as you have to place your cursor in specific hotspots to scroll. The biggest distractor, for me, is the scrolling. However, this game has some major shortcomings. It has a lemmings influence, which is actually one direction I thought of for creating a sand game. I didn't particularly care for it before.










The falling sand game 4